It is also possible to swap recorded locations or to rename what it looks like on recall. This description can make use of colour.Ī witch can list her broom slots at any time by using the 'recall' command. When recording a location, a description may be provided. Only valid fly-to locations can be recorded. Slot 25 and above may not exist and should be confirmed in game. ? Information surrounded by question marks is thought to be correct, but not confirmed in game. * The amount of bonus for slot 12 is 101, but for the formula to work we treat it as 5. Please add any missing bonus/slot pair that you have confirmed is correct in game on the table in the research page. Please clearly mark what is not confirmed in game through research. The bonus needed for each broom slot seems to increase by the amount of bonuses for the previous slot plus 5, starting with 5 for the initial 12 slots. For example, you can use stat items to increase your bonus and see/use another broom slot that disappears when your bonus lowers back to your base bonus. While you cannot see or use slots beyond your bonus, they are still there. When the broom is bonded, this number of slots changes to an amount dependent on the witch's adventuring.direction bonus, via the following table. Witches initially see 12 slots in a broom. Witches can 'record' a particular location in a broom slot, and then use the slot to fly back to it later. You can possibly refuel a bit less than half of what you can usually do at once.Īttempting to fuel a broom with more GP than it can hold will cause the excess to go to waste, unless the broom is already completely full, in which case the attempt simply won't be made.įuelling a broom will automagically cause it to be held in your hands, displacing any weapons you were holding.īroomsticks weigh the same before and after refueling.Įach broom has 'broom slots'. While it is possible to fuel in combat, it is much more difficult. Attempting to take off with 1-99 GP fuel in the broom will result in the witch running out of fuel mid-flight, and crash-landing. Up to half the witch's bonus in GP can be fuelled into the broom in a single go without risk of failure, however, there is no limit on how quickly successive fuellings can be.Īttempting to take off with 0 GP in the broom results in either no take off attempt being made or taking off and crash-landing. Witches can 'shake' their broomstick to determine how much fuel is left, in terms of number of flights. Iron broomsticks have a capacity of 400 GP, allowing four flights' worth to be stored. Thus, they can store a maximum of three flights' worth of fuel. Normal broomsticks have a maximum fuel capacity of 300 GP, and use up 100 GP with every flight. It might be worth noting that closets are very dark, you might want to bring a light source if you want to be able to see.īroomsticks do not use GP when they make a flight, rather, they are fuelled up beforehand from the witch's GP, and that fuel is used up each flight. Iron broomsticks are available as loot on killing Queen Shelox.'Enter' the closet, and take the broomstick. Enter the Estate and go all the way north to the scullery. ![]()
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